gskinner代码免费大放送啦!

gskinner相信干Flash/Flex这行的人都知道吧。老外的奉献精神就是好,人家把代码弄到了git hub上,想要的就赶快去下吧。

地址:https://github.com/gskinner/AS3Libs.git

顺便说一句,git这东西不太好用,推荐个工具:TortoiseGit(TortoiseSVN总听说过吧,这个估计是姐妹版本)。

下面是人家的Readme.txt


A collection of AS3 libraries and sketches I have built over the years. At present, many of the folders are empty, as I am in the process of retesting and cleaning up the different items as I add them.


All class files are released under MIT. Other assets are copyright their respective copyright holders.


Here is a list of the libraries you will find here:


** _Sketches **
Smaller sketches that are incomplete or less significant, but still worth sharing.
* CurvedLines: draws curves from a series of points
* DragManager: simple drag management
* FloatyPods: rectangular pods arrange themselves via repulsion
* HeatMap: a simple heat map implementation
* HexMap: the start of a hex map drawing / interaction model
* PaintBlobs: draws splashes of paint
* SimpleTagCloud: extremely simple/limited tag cloud
* Swarming
* VersionStringComparison: compares common version string formats


** CamTools **
A collection of tools for working with webcam input.


** Chunker **
Simple library for breaking intensive tasks up across frames to maintain UI responsiveness (simple green threads).


** CollisionDetection **
Pixel-perfect shape based collision detection.


** ColorMatrix **
Provides common color adjustment methods for use with ColorMatrixFilter. Uses the same math / values as the Flash Pro IDE’s “Adjust Color” filter.


** FireFX **
Creates animated fire effects on any display object.


** FrameScriptManager **
Inject ActionScript into a movieclip timeline at a specific frame number or label. Great for separating code and design.


** Kaleidoscope **
Create a kaledoscope effect using any display object as the source.


** PerformanceSuite **
Create performance tests for actionscript and graphics, then log the results. Includes tools to integrate performance tests into unit tests for TDD.


** ProximityManager **
Grid based proximity system for tracking the distance between large numbers of similarly sized elements.


** Rndm **
Provides simple methods for working with random values, such as Rndm.float(min, max), and Rndm.sign(). Also includes a seeded random version.


** SharpenFilter **
Extends and abstracts ConvolutionFilter to provide an easy to use sharpen filter.


** TextFlow **
Enables multi-field text using TextFields for applications like multicolumn text and flowing text around an image. Multiple versions with different capabilities.


** Wander **
A feature rich class for implementing wander motion (heading + velocity), including simple flocking.

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